We are pleased to announce a collaboration with aiMotive, a globally recognized leader in automotive simulation technology. Together, we aim to provide a more realistic and diverse virtual testing environment to develop level-agnostic automated driving solutions. By integrating Renderpeople’s library of photo-scanned 3D People models into aiMotive’s aiSim, development teams can create more accurate and
If you are looking for even more realistic animated people models for your scenes. This is for you! 4D People are captured by state-of-the-art volumetric capture technology. They are, so to speak, moving 3D scans. This allows us to capture every detail of our actors. The result is a highly realistic 4D model that can
Have you ever toured a building online before it was even built? Or maybe visited a historic landmark right on your smartphone from the comfort of your home? If so, you have experienced the power of WebVR visualization. This relatively new technology allows architects and designers to create interactive 3D models that can be viewed
Renderpeople Easter Egg Hunt 2022
This year we wanted to bring you a special event for the coming Easter holidays. So we are thrilled to present our Renderpeople Easter Egg Hunt 2022. We hid six eggs throughout the Renderpeople website! Look closely if you want to find all six. There is an exciting prize of $500 store credit waiting for
Detailed geometry and correct lighting are essential for any architectural visualization. Photorealistic materials, as well as detailed shaders, help to raise the authenticity to a higher level. A great example of the use of high-quality and complex material shaders can be seen in the work of Ewelina Lekka. Her architectural visualizations and the plants used
Every architectural visualization is a challenge in itself. For some projects, fidelity to style and detail is particularly important, while for others, authenticity in harmony with the surrounding environment is key. The talented team at Lake|Flato combines these components and brings the environmental aspect and the sustainability of the planned buildings even more into their
3d man putting on his jacket
This time, we had the opportunity to talk to Philip Moreton, 3D artist and architectural visualist, about his most used workflow tips for creating photorealistic visualizations and architectural renderings. For this interview, he also took his time to share amazing insights into several of his latest 3D projects. We would like to thank Philip for
Last month Clint Jones (pwnisher) launched his worldwide “Alternate Realities Challenge” with thousands of participants. One of the amazing artworks was the project “HARVEST” by MrKlay. With his amazing composition, story, and scene design, he took second place in the competition. We are thrilled that he also used one of our rigged 3D People with
Every architectural, interior or exterior visualization project relies on working with different toolsets. To create realistic and real-world related buildings it is often very helpful to use programs like AutoCAD to create CAD floor plans as the architectural guideline of the building you want to visualize. Planning such building plans and realizing architectural scenes is
Finding the right creative workflows for new archviz projects can sometimes turn out to be quite difficult. Everything related to design and architecture are fast paced industry branches with constantly changing trends. Finding new angles and workflows for your archviz projects can help to make your results even more realistic and push your projects to
We started our Renderpeople Contest in August and one of the submissions that caught our attention has been the stunning artwork from 3D Artist and Architect Steve Stiglmayr. His rendering “Ramon in the Rain” has been one of the most creative ideas and we like the amazing 3D composition he created. This was the reason
More and more 3D applications are implementing raytracing and other technologies into their renderers. This enables fast and efficient implementation of complex lighting scenes with realistic illumination. In Rhino 6, this was already done by adding the new raytrace mode. This was a great way to achieve a good lighting, but a very high sample
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